In general, using the newest version possible is best. Why Use a Newer Version The Unity game engine tends to improve with each release (both…
The intersection of the real & virtual world
In general, using the newest version possible is best. Why Use a Newer Version The Unity game engine tends to improve with each release (both…
The Unity Editor API classes are fairly similar, so it’s worth clarifying their use cases. Property Drawer A property drawer is used to create a…
The Unity GUI API classes are fairly similar, so it’s worth clarifying their use cases. GUI vs EditorGUI The difference between GUI and EditorGUI is…
The lifecycle of a Unity game object can be confusing. A few simple tips can make things clear and speed up your dev. Awake vs.…