Skip to content

Common Android Build Errors and How to Fix Them

There are a few build errors that seem to happen over and over again on Android. To save myself and others time, I decided to keep a list of these build errors. Some of these errors may be specific to the Unity game engine.

The prefix “tools” for attribute “tools:overrideLibrary” associated with an element type “uses-sdk” is not bound.

Solution: Add xmlns:tools=”” to the manifest section of your AndroidManifest.xml file.


<manifest xmlns:android=”” xmlns:tools=”” package=”com.unity3d.player” android:installLocation=”preferExternal” android:theme=”@android:style/Theme.NoTitleBar” android:versionCode=”1″ android:versionName=”1.0″>


I hope this article helped you save some time. If you have other common Android build errors, send them in and I’ll add them.

Published inDevelopment Tips

Be First to Comment

    Leave a Reply

    Your email address will not be published. Required fields are marked *