Recently, I came upon a couple issues setting up Let’s Encrypt for a few new domains I was setting up. The solutions weren’t entirely obvious…
The intersection of the real & virtual world
Recently, I came upon a couple issues setting up Let’s Encrypt for a few new domains I was setting up. The solutions weren’t entirely obvious…
The coolest and by far the most under-utilized feature of your Gmail account is the “+” email alias feature. You can add a “+” between…
Build errors happen. I write down the more frustrating ones and the ones that take multiple page visits to piece together here, because no one…
Shaders are interesting. Wielded properly, they can create awe-inspiring effects that’ll blow your mind, but be careful. The path to that knowledge is fraught with…
There are a few build errors that seem to happen over and over again on iOS. To save myself and others time, I decided to…
There are a few build errors that seem to happen over and over again on Android. To save myself and others time, I decided to…
Adding Google Play Games Services to my game sucked. A basic feature that should take no time at all ended up taking a rather frustrating…
Building a full android project from Unity takes extra time and may cause build issues (in my experience with Google Game Play Services). If you…
Chances are, you’ve already tried everything to get Game Center authentication working, so I’ll jump to the solution and back up to explain how I…
Editor overhead is the term for all the extra code being run by the editor that won’t be necessary in final builds. Some overhead is…